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Stalked. Among Us Realistic Rendering

Stalked. Realistic Among Us rendering.

Sculpted, assembled, and rendered in blender. Textured partially in blender and Substance Painter. Post processing done with Lightroom and Photoshop.

Final render post editing

Final render post editing

Color, no lighting

Color, no lighting

Lighting Added

Lighting Added

Depth of Field pass

Depth of Field pass

Smoke layer

Smoke layer